[Openal-devel] Faster buffer model, and more random stuff
Garin Hiebert
garinh at cheesetoast.net
Wed Feb 27 15:50:09 PST 2008
> Such platforms are generally what embedded systems versions of APIs are for
> (OpenGL ES and such), though. It wouldn't be quite fair if OpenGL had to
> adhere to the needs of systems targetted by OpenGL ES, after all.
Contextual tidbit:
The OpenGL ES of audio is OpenSL ES -- managed by Kronos
(http://www.khronos.org/opensles/). Some members of the group who
defined that API were very familiar with OpenAL, and all had at least
been introduced to it. AFAIK, the final result isn't very OpenAL-like
at all, however (likely for very good reasons, including memory
handling).
Love to see everyone having such a good time on the lists these days!
Now if Sven would show up and rattle some branches... ;-)
Garin
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