[Openal-devel] Faster buffer model, and more random stuff
Jason Daly
jdaly at ist.ucf.edu
Tue Feb 26 13:57:36 PST 2008
Chris Robinson wrote:
> Not to intentionally slight them, but I haven't really noticed getting much of
> a response from Creative when proposing changes/extensions/etc. Not even much
> discussion or clarrification. It kinda puts me in the mindset to just discuss
> with those willing, hammer out the details, try it, and watch for a response.
>
Unfortunately (and I don't mind saying this on this list), Creative has
a rather paranoid marketing and IP department, and tends to greatly
restrict what information goes out until the last possible moment.
On the positive side, Creative tries to sell OpenAL to game developers
at every opportunity, which is why major titles like UT3 and Mass Effect
are OpenAL titles. If we want OpenAL to go anywhere, we need Creative
in the loop.
I met with Dan Peacock at GDC and trust me, there plans in the works.
Dan wants to announce them publicly and get feedback, but they're
keeping it under wraps for now.
I'm not saying don't discuss it (please do!), I'm just saying that it
would be a good idea to wait and see what Creative is bringing to the
table before committing to writing anything concrete.
--
--"J"
"I'm a castaway stranded in a desolate land,
I can see the footprints in the virtual sand."
--Neil Peart
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