[Openal-devel] alcSuspendContext()
Garin Hiebert
garinh at cheesetoast.net
Tue Feb 19 11:03:10 PST 2008
> I suppose it also depends on how games are written - does anyone know if
> "real" games out there use alcSuspendContext() and expect it to work?
I don't know if it is universally used in Unreal-engine games (I don't
think so), but this feature was supported in at least some of them. It
was done purely for performance reasons (mainly because of EAX) --
there were no sound quality issues involved in the decision. Most
games do not bother with suspend/process.
Garin
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