[Openal-devel] openal-soft

Lukasz Pawelczyk havner at pld-linux.org
Fri Feb 8 10:32:22 PST 2008


Jason Daly wrote:
> However, to be fair to Creative, it was their open source version of the 
> Windows implementation that provided the basis of OpenAL Soft.  It was 
> definitely not a "fork" of the original Linux code base, it was a 
> from-scratch implementation that was released to open source, so it's 
> not really fair to say they entirely closed up development.  Yes, there 
> are proprietary things in the native OpenAL implementation used by 
> Creative cards, but much of the code is open source, and it's partly 
> because of that that we have OpenAL Soft now.

Since it was my original sentence that caused a little controversy I 
think I owe some comment.

First of all I was not going to try to hurt anyone or to imply anything 
bad about Creative and Apple, I know, it wasn't stated clear enough, and 
for that I apologize.

Additionally it seems that my knowledge about OpenAL development was too 
little to make such comments at all, I didn't know that Creative opened 
it's implementation at some point in the past.

The only thing that I had on my mind was the fact that OpenAL was 
invented by Loki, originally for Linux, and at the end of the day Linux 
ended with not the greatest implementation possible, while there are 
quite nice ones for MacOS(X) and Windows. Thats what I originally 
intended to say without making any bad comments.

I definitely don't want to start any flame.

I'm just really grateful to Chris for efforts in making this situation 
much better. And since it seems openal-soft code is based on Windows 
implementation and I suppose it's the one that Creative opened back then 
(correct me please if I'm wrong), Creative should get some credit for it 
as well.

-- 
Regards    Havner                     {jid,mail}:havner(at)pld-linux.org
                    "Quis custodiet ipsos custodes?"


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