[Openal-devel] openal-soft

Garin Hiebert garinh at cheesetoast.net
Wed Feb 6 15:54:53 PST 2008


> what was I was going to say was that both of these companies took it 
> from Linux and 'forked' it leaving Linux one in poor shape.

This statement is actually true.  The Windows and original MacOS code 
(for OS 8/9/X -- now abandoned) were done at Creative independently of 
the Linux codebase, which was done at Loki Entertainment.  OpenAL-soft 
is actually a port of the Windows code to Linux (now with many 
improvements!).

It's true that the Windows branch has been stagnant, but the 
implication that Creative has been unethical with regard to the license 
is untrue.  They released their code way back in 2000 under the LGPL, 
maintained it for a number of years, and it is now being used under 
that license to create a modern truly cross-platform codebase, which is 
a wonderful thing IMHO.

With regard to the modern (OS X) MacOS X code, in the past it was 
receiving periodic updates from Apple when they hit major internal 
milestones.  I don't know the current status -- it may be a little 
stagnant as well.

Garin



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