[Openal-devel] Re: The state of OpenAL
Stephen J Baker
sjbaker at link.com
Tue Sep 6 04:55:20 PDT 2005
Peter Clare wrote:
> Steve Baker <sjbaker1 at airmail.net> wrote on 05/09/2005 23:27:07:
>
>>Hence, I can see NO reason not to allow an audio buffer 'getter' in
> > OpenAL 1.2.
>
> We're just going to have to agree to differ. If you can suggest an
> efficient method for retrieving audio data once it has been DMA'd to
> hardware, or audio data that has been placed in a physically different
> address space (as on some platforms like the PS2) or audio data that has
> been converted to some other format (e.g. ADPCM to PCM) then please propose
> one.
Keep an uncompressed copy in the CPU memory. That's what OpenGL does for textures
and nobody seems to be complaining about that. Audio buffers are generally
a lot smaller than texture maps so space shouldn't be a huge issue.
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