[Openal-devel] mixaudio question
Ed Phillips
ed at udel.edu
Thu Oct 20 06:36:36 PDT 2005
On Thu, 20 Oct 2005, Ryan C. Gordon wrote:
>> That's certainly useful but in that form it's not aided by OGG/Vorbis
>> at all - this is very well covered by libraries like Ryan's
>> PhysicsFS <http://icculus.org/physfs/> which I can recommend
>> to any game developer.
>
> (And just to plug my own libraries, apparently Transgaming has PhysicsFS
> integrated into Torque, since they used it for the Playstation 2 version
> of Marble Blast they showed at IndieGamesCon last week...)
(Sweet! We might try to use PhysicsFS for our Torque-based game...)
Ed Phillips <ed at udel.edu> University of Delaware (302) 831-6082
Systems Programmer III, Network and Systems Services
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