[Openal-devel] Bug within alSourcePlay
J. Valenzuela
valenzuela at treyarch.com
Tue Jan 27 15:06:53 PST 2004
Spoke too soon. Fixed in cvs.
--
jv
On Jan 27, 2004, at 3:00 PM, J. Valenzuela wrote:
>
> On Jan 27, 2004, at 2:45 PM, lee winder wrote:
>
>>> This would indeed be a bug -- but are you sure that this is
>>> what you're seeing? One thing that confuses people (that is,
>>> me) is that alSourcePlay() on an already-playing source is not
>>> a no-op, but rather will cause a reset-and-play. So, if you're
>>> accidentally causing two alSourcePlay()s (say, the key on the
>>> keyboard whose being down causes an alSourcePlay() is down for
>>> two frames in a row or is key-repeating) then you'll be causing
>>> a reset of the playing position too.
>>
>> No I'm sure thats not the case. If I alter code so that it plays
>> alSourcePlay() after alSourecPause() (checking that the state is
>> indeed AL_PAUSED) and step through the code, then it defently resets.
>> I have looked at the ALsource structure, and the bytes played etc.
>> variables all seem to reset within the function
>
> That's pretty weird. I'm looking at the code in al_mixer.c
> (_alAddSourceToMixer) and it looks like it should resume at the same
> soundpos. I guess it's possible that soundpos is getting clobbered
> somewhere.
>
> --
> jv
>
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