[Openal-devel] Some questions....
manuel.jander at mat.utfsm.cl
Wed Jan 7 21:10:46 PST 2004
On Wed, 2004-01-07 at 17:19, Joe Tennies wrote:
> One of the main reasons it's "bad" is that there's no concept of
> "priority" in OpenAL. To see the full previous conversation, see
> "Infinite Sources" in the mailing list archives. (I think that was the
> one at lest)
If there is no mean of priority, i would say (with all respect) that is
a design flaw. At the lower level there is no way to find out which
sources should be kept alive and which could be left out.
Imagine a game like Quake. If the source that plays the background music
is killed just because you shoot... well thats bad. If you don't hear
someone walking behind you because something exploded elsewhere... isn't
very good either.
It would be nice to cope such situation nicely. Is there any way to do
that without priorities ?
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