[Openal-devel] OpenAL on PS2

Ben Crossman bencrossman at mail.com
Mon Nov 24 12:55:03 PST 2003


I wasnt really thinking of a dynamic library, more likely some source than
compile with their app. Is this against the idea of OpenAL? The PS2 does
have dynamic libraries called IRX modules but wouldnt really be useful in
this situation. In fact because of the use of an existing PS2 audio library
it will be more of a wrapper/bridge.

Ben

-----Original Message-----
From: openal-devel-admin at opensource.creative.com
[mailto:openal-devel-admin at opensource.creative.com]On Behalf Of Garin
Hiebert
Sent: 24 November 2003 19:21
To: Ben Crossman; 'openal-devel at opensource.creative.com'
Subject: Re: [Openal-devel] OpenAL on PS2



> 1) Does anyone think it would be a good idea? You can already get
OpenGL for
> PS2 and OpenAL does say it's intended for game applications.

I do _like_ the idea.  There is one issue which may be a big problem
with using existing LGPLed code, however -- licensing.  I gather that
the PS2 doesn't do dynamic linking?  If that's the case, then the
current licensing of the OpenAL code will probably be incompatable with
your needs.  (IANAL -- for more information on the LGPL, see
http://www.gnu.org/copyleft/lgpl.html)

> 2) How do I setup myself up as someone who can contribute to the CVS
> database?

Anyone can read the entire repository anonymously.  Granting of write
access works on a "distributed-trust" system.  What normally happens is
that someone is making enough high-quality contributions through someone
who already has write access that I'm asked by _that_ person (the one
with write access) to add the new contributor to the write list.  There
are now about ten people with write access.

Garin


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